/*
Brick And Blast, a crossplatform breakout game.
 Copyright (C) 2008-2010 Julien CLEMENT (andematunum@gmail.com)
 
 This program is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 2
 of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 

*/

#ifndef _Edge_h_
#define _Edge_h_

/**
* file   Edge.h
* date   Lun 4 jan 2010 17:34:16 CET
* brief  TODO
*/

#include "GameObject.h"

class Edge: public GameObject {
public:
  Edge (SDL_Point& position, SDL_TextureID texture)
    : GameObject(GAME_OBJECT_EDGE,GAME_OBJECT_RECTANGLE,position,texture) {
    set_position(position);
  }
};

#endif

